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IOTA Programmable Transaction Basics

This example starts by constructing a transaction to send IOTA. To construct transactions, import the Transaction class and construct it:

import { Transaction } from '@iota/iota-sdk/transactions';

const tx = new Transaction();

You can then add transactions to the transaction .

// create a new coin with balance 100, based on the coins used as gas payment
// you can define any balance here
const [coin] = tx.splitCoins(tx.gas, [100]);

// transfer the split coin to a specific address
tx.transferObjects([coin], '0xSomeIotaAddress');

You can attach multiple transactions of the same type to a transaction, as well. For example, to get a list of transfers and iterate over them to transfer coins to each of them:

interface Transfer {
to: string;
amount: number;
}

// procure a list of some IOTA transfers to make
const transfers: Transfer[] = getTransfers();

const tx = new Transaction();

// first, split the gas coin into multiple coins
const coins = tx.splitCoins(
tx.gas,
transfers.map((transfer) => transfer.amount),
);

// next, create a transfer transaction for each coin
transfers.forEach((transfer, index) => {
tx.transferObjects([coins[index]], transfer.to);
});

After you have the transaction defined, you can directly execute it with a signer using signAndExecuteTransaction.

client.signAndExecuteTransaction({ signer: keypair, transaction: tx });

Observing the results of a transaction

When you use client.signAndExecuteTransaction or client.executeTransactionBlock, the transaction will be finalized on the blockchain before the function resolves, but the effects of the transaction may not be immediately observable.

There are 2 ways to observe the results of a transaction. Methods like client.signAndExecuteTransaction accept an options object with options like showObjectChanges and showBalanceChanges (see the IotaClient docs for more details). These options will cause the request to contain additional details about the effects of the transaction that can be immediately displayed to the user, or used for further processing in your application.

The other way effects of transactions can be observed is by querying other RPC methods like client.getBalances that return objects or balances owned by a specific address. These RPC calls depend on the RPC node having indexed the effects of the transaction, which may not have happened immediately after a transaction has been executed. To ensure that effects of a transaction are represented in future RPC calls, you can use the waitForTransaction method on the client:

const result = await client.signAndExecuteTransaction({ signer: keypair, transaction: tx });
await client.waitForTransaction({ digest: result.digest });

Once waitForTransaction resolves, any future RPC calls will be guaranteed to reflect the effects of the transaction.

Transactions

Programmable Transactions have two key concepts: inputs and transactions.

Transactions are steps of execution in the transaction. Each Transaction in a Transaction takes a set of inputs, and produces results. The inputs for a transaction depend on the kind of transaction. IOTA supports following transactions:

  • tx.splitCoins(coin, amounts) - Creates new coins with the defined amounts, split from the provided coin. Returns the coins so that it can be used in subsequent transactions.
    • Example: tx.splitCoins(tx.gas, [100, 200])
  • tx.mergeCoins(destinationCoin, sourceCoins) - Merges the sourceCoins into the destinationCoin.
    • Example: tx.mergeCoins(tx.object(coin1), [tx.object(coin2), tx.object(coin3)])
  • tx.transferObjects(objects, address) - Transfers a list of objects to the specified address.
    • Example: tx.transferObjects([tx.object(thing1), tx.object(thing2)], myAddress)
  • tx.moveCall({ target, arguments, typeArguments }) - Executes a Move call. Returns whatever the IOTA Move call returns.
    • Example: tx.moveCall({ target: '0x2::devnet_nft::mint', arguments: [tx.pure.string(name), tx.pure.string(description), tx.pure.string(image)] })
  • tx.makeMoveVec({ type, elements }) - Constructs a vector of objects that can be passed into a moveCall. This is required as there’s no way to define a vector as an input.
    • Example: tx.makeMoveVec({ elements: [tx.object(id1), tx.object(id2)] })
  • tx.publish(modules, dependencies) - Publishes a Move package. Returns the upgrade capability object.

Passing inputs to a transaction

Transaction inputs can be provided in a number of different ways, depending on the transaction, and the type of value being provided.

JavaScript values

For specific transaction arguments (amounts in splitCoins, and address in transferObjects) the expected type is known ahead of time, and you can directly pass raw javascript values when calling the transaction method. appropriate Move type automatically.

// the amount to split off the gas coin is provided as a pure javascript number
const [coin] = tx.splitCoins(tx.gas, [100]);
// the address for the transfer is provided as a pure javascript string
tx.transferObjects([coin], '0xSomeIotaAddress');

Pure values

When providing inputs that are not on chain objects, the values must be serialized as

BCS, which can be done using tx.pure eg, tx.pure.address(address) or tx.pure(bcs.vector(bcs.U8).serialize(bytes)).

tx.pure can be called as a function that accepts a SerializedBcs object, or as a namespace that contains functions for each of the supported types.

const [coin] = tx.splitCoins(tx.gas, [tx.pure.u64(100)]);
const [coin] = tx.splitCoins(tx.gas, [tx.pure(bcs.U64.serialize(100))]);
tx.transferObjects([coin], tx.pure.address('0xSomeIotaAddress'));
tx.transferObjects([coin], tx.pure(bcs.Address.serialize('0xSomeIotaAddress')));

To pass vector or option types, you you can pass use the corresponding methods on tx.pure, use tx.pure as a function with a type argument, or serialize the value before passing it to tx.pure using the bcs sdk:

import { bcs } from '@iota/iota-sdk/bcs';

tx.moveCall({
target: '0x2::foo::bar',
arguments: [
// using vector and option methods
tx.pure.vector('u8', [1, 2, 3]),
tx.pure.option('u8', 1),
tx.pure.option('u8', null),

// Using pure with type arguments
tx.pure('vector<u8>', [1, 2, 3]),
tx.pure('option<u8>', 1),
tx.pure('option<u8>', null),
tx.pure('vector<option<u8>>', [1, null, 2]),

// Using bcs.serialize
tx.pure(bcs.vector(bcs.U8).serialize([1, 2, 3])),
tx.pure(bcs.option(bcs.U8).serialize(1)),
tx.pure(bcs.option(bcs.U8).serialize(null)),
tx.pure(bcs.vector(bcs.option(bcs.U8)).serialize([1, null, 2])),
],
});

Object references

To use an on chain object as a transaction input, you must pass a reference to that object. This can be done by calling tx.object with the object id. Transaction arguments that only accept objects (like objects in transferObjects) will automatically treat any provided strings as objects ids. For methods like moveCall that accept both objects and other types, you must explicitly call tx.object to convert the id to an object reference.

// Object IDs can be passed to some methods like (transferObjects) directly
tx.transferObjects(['0xSomeObject'], 'OxSomeAddress');
// tx.object can be used anywhere an object is accepted
tx.transferObjects([tx.object('0xSomeObject')], 'OxSomeAddress');

tx.moveCall({
target: '0x2::nft::mint',
// object IDs must be wrapped in moveCall arguments
arguments: [tx.object('0xSomeObject')],
});

// tx.object automaically converts the object ID to receiving transaction arguments if the moveCall expects it
tx.moveCall({
target: '0xSomeAddress::example::receive_object',
// 0xSomeAddress::example::receive_object expects a receiving argument and has a Move definition that looks like this:
// public fun receive_object<T: key>(parent_object: &mut ParentObjectType, receiving_object: Receiving<ChildObjectType>) { ... }
arguments: [tx.object('0xParentObjectID'), tx.object('0xReceivingObjectID')],
});

When building a transaction, IOTA expects all objects to be fully resolved, including the object version. The SDK automatically looks up the current version of objects for any provided object reference when building a transaction. If the object reference is used as a receiving argument to a moveCall, the object reference is automatically converted to a receiving transaction argument. This greatly simplifies building transactions, but requires additional RPC calls. You can optimize this process by providing a fully resolved object reference instead:

// for owned or immutable objects
tx.object(Inputs.ObjectRef({ digest, objectId, version }));

// for shared objects
tx.object(Inputs.SharedObjectRef({ objectId, initialSharedVersion, mutable }));

// for receiving objects
tx.object(Inputs.ReceivingRef({ digest, objectId, version }));

Transaction results

You can also use the result of a transaction as an argument in a subsequent transactions. Each transaction method on the transaction builder returns a reference to the transaction result.

// split a coin object off of the gas object
const [coin] = tx.splitCoins(tx.gas, [100]);
// transfer the resulting coin object
tx.transferObjects([coin], address);

When a transaction returns multiple results, you can access the result at a specific index either using destructuring, or array indexes.

// destructuring (preferred, as it gives you logical local names)
const [nft1, nft2] = tx.moveCall({ target: '0x2::nft::mint_many' });
tx.transferObjects([nft1, nft2], address);

// array indexes
const mintMany = tx.moveCall({ target: '0x2::nft::mint_many' });
tx.transferObjects([mintMany[0], mintMany[1]], address);

Get transaction bytes

If you need the transaction bytes, instead of signing or executing the transaction, you can use the build method on the transaction builder itself.

Important: You might need to explicitly call setSender() on the transaction to ensure that the sender field is populated. This is normally done by the signer before signing the transaction, but will not be done automatically if you’re building the transaction bytes yourself.

const tx = new Transaction();

// ... add some transactions...

await tx.build({ client });

In most cases, building requires your IotaClient to fully resolve input values.

If you have transaction bytes, you can also convert them back into a Transaction class:

const bytes = getTransactionBytesFromSomewhere();
const tx = Transaction.from(bytes);