RandomInner
RandomInner
class RandomInner
A typed view of the 0x2::random::RandomInner state held in the dynamic
field of the [Random] singleton.
debugDescription
var debugDescription: String { get }
A textual representation of this instance, suitable for debugging.
Calling this property directly is discouraged. Instead, convert an
instance of any type to a string by using the String(reflecting:)
initializer. This initializer works with any type, and uses the custom
debugDescription property for types that conform to
CustomDebugStringConvertible:
struct Point: CustomDebugStringConvertible {
let x: Int, y: Int
var debugDescription: String {
return "(\(x), \(y))"
}
}
let p = Point(x: 21, y: 30)
let s = String(reflecting: p)
print(s)
// Prints "(21, 30)"
The conversion of p to a string in the assignment to s uses the
Point type's debugDescription property.
epoch()
func epoch() -> UInt64
randomBytes()
func randomBytes() -> Data
randomnessRound()
func randomnessRound() -> UInt64
The randomness round the current random_bytes were produced for.
version()
func version() -> UInt64
tryFromBcs(bytes:)
static func tryFromBcs(bytes: Data) throws -> RandomInner
Decode a RandomInner from raw BCS bytes.
There is no object-based constructor: the state is stored as a dynamic
field of the 0x8 wrapper, not as a top-level object with its own type
tag.