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RandomInner

RandomInner

class RandomInner

A typed view of the 0x2::random::RandomInner state held in the dynamic field of the [Random] singleton.

debugDescription

var debugDescription: String { get }

A textual representation of this instance, suitable for debugging.

Calling this property directly is discouraged. Instead, convert an instance of any type to a string by using the String(reflecting:) initializer. This initializer works with any type, and uses the custom debugDescription property for types that conform to CustomDebugStringConvertible:

struct Point: CustomDebugStringConvertible {
let x: Int, y: Int

var debugDescription: String {
return "(\(x), \(y))"
}
}

let p = Point(x: 21, y: 30)
let s = String(reflecting: p)
print(s)
// Prints "(21, 30)"

The conversion of p to a string in the assignment to s uses the Point type's debugDescription property.

epoch()

func epoch() -> UInt64

randomBytes()

func randomBytes() -> Data

randomnessRound()

func randomnessRound() -> UInt64

The randomness round the current random_bytes were produced for.

version()

func version() -> UInt64

tryFromBcs(bytes:)

static func tryFromBcs(bytes: Data) throws -> RandomInner

Decode a RandomInner from raw BCS bytes.

There is no object-based constructor: the state is stored as a dynamic field of the 0x8 wrapper, not as a top-level object with its own type tag.