IotaSystemState
IotaSystemState
class IotaSystemState
A typed view of the on-chain 0x3::iota_system::IotaSystemState object
(the 0x5 singleton).
This is only the versioned wrapper; the actual state lives in a dynamic
field holding e.g. an IotaSystemStateV2.
debugDescription
var debugDescription: String { get }
A textual representation of this instance, suitable for debugging.
Calling this property directly is discouraged. Instead, convert an
instance of any type to a string by using the String(reflecting:)
initializer. This initializer works with any type, and uses the custom
debugDescription property for types that conform to
CustomDebugStringConvertible:
struct Point: CustomDebugStringConvertible {
let x: Int, y: Int
var debugDescription: String {
return "(\(x), \(y))"
}
}
let p = Point(x: 21, y: 30)
let s = String(reflecting: p)
print(s)
// Prints "(21, 30)"
The conversion of p to a string in the assignment to s uses the
Point type's debugDescription property.
id()
func id() -> ObjectId
The object's ID.
version()
func version() -> UInt64
Version selecting which inner state layout the dynamic field holds.
tryFromBcs(bytes:)
static func tryFromBcs(bytes: Data) throws -> IotaSystemState
Decode from BCS bytes, without validating the on-chain type tag.
tryFromObject(object:)
static func tryFromObject(object: Object) throws -> IotaSystemState
Decode from an on-chain object, validating its Move type tag.