BoolSetting
BoolSetting
class BoolSetting
A typed view of a 0x2::config::Setting<bool> held in a dynamic field of a
[Config] object — the shape used by the deny list for its per-address and
global-pause entries.
A setting carries the value for the epoch it was last written in plus the value that preceded it, so a reader can tell which one applies to the epoch it cares about.
debugDescription
var debugDescription: String { get }
A textual representation of this instance, suitable for debugging.
Calling this property directly is discouraged. Instead, convert an
instance of any type to a string by using the String(reflecting:)
initializer. This initializer works with any type, and uses the custom
debugDescription property for types that conform to
CustomDebugStringConvertible:
struct Point: CustomDebugStringConvertible {
let x: Int, y: Int
var debugDescription: String {
return "(\(x), \(y))"
}
}
let p = Point(x: 21, y: 30)
let s = String(reflecting: p)
print(s)
// Prints "(21, 30)"
The conversion of p to a string in the assignment to s uses the
Point type's debugDescription property.
newerValue()
func newerValue() -> Bool?
The value written in newer_value_epoch.
newerValueEpoch()
func newerValueEpoch() -> UInt64?
The epoch newer_value was written in, if the setting holds data.
olderValue()
func olderValue() -> Bool?
The value that applied before newer_value_epoch.
tryFromBcs(bytes:)
static func tryFromBcs(bytes: Data) throws -> BoolSetting
Decode a Setting<bool> from raw BCS bytes.
There is no object-based constructor: a setting is stored as a dynamic field of the config, not as a top-level object with its own type tag.