IotaSystemState
type IotaSystemState
A typed view of the on-chain `0x3::iota_system::IotaSystemState` object (the `0x5` singleton).
This is only the versioned wrapper; the actual state lives in a dynamic field holding e.g. an `IotaSystemStateV2`.
type IotaSystemState struct {
// contains filtered or unexported fields
}
func IotaSystemStateTryFromBcs
func IotaSystemStateTryFromBcs(bytes []byte) (*IotaSystemState, error)
Decode from BCS bytes, without validating the on-chain type tag.
func IotaSystemStateTryFromObject
func IotaSystemStateTryFromObject(object *Object) (*IotaSystemState, error)
Decode from an on-chain object, validating its Move type tag.
func LiftFromExternalIotaSystemState
func LiftFromExternalIotaSystemState(handle uint64) *IotaSystemState
func (*IotaSystemState) DebugString
func (_self *IotaSystemState) DebugString() string
func (*IotaSystemState) Destroy
func (object *IotaSystemState) Destroy()
func (*IotaSystemState) Id
func (_self *IotaSystemState) Id() *ObjectId
The object's ID.
func (*IotaSystemState) Version
func (_self *IotaSystemState) Version() uint64
Version selecting which inner state layout the dynamic field holds.